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media type="custom" key="20298662" =media type="custom" key="20238658"= Many pelple seem to forget that the US has not always been the richest most powerful country. In order to stay on top, if it's possible we need to be on the forefront of education and technology media type="custom" key="20536750" Using behavioral data from video games could have implications for the classroom. In previous classes, we have discussed what motivates students to learn. Using, the data from video games could give some insight into the type of feedback and frequency of feedback that we give students to motivate them to learn. However, I wonder if the video game playing subset of society has different reward preferences that those who do not play video games. Also, the issue of finding the right motivation for kids still remains. The speaker indicated that “wanting + liking = engagement”. The problem of finding ways to get kids to want or like what you are teaching still remains.

media type="custom" key="20536872" As the parent of a boy who is very into video games and who often has trouble with sitting in a classroom all day, I can relate to the speaker's views. I agree that zero-tolerance policies are often a problem. It usually leads to things like a kid getting in trouble for something silly and does little to enhance safety. The culture of the classroom has changed over the years. When I was in school, kids played with toy guns and played rough and it was acceptable. Now, any rough behavior is frowned upon. I would also agree that the educational video games that I have seen are pretty dull and boring. I have purchased several that were barely used. media type="custom" key="20536882" I agree with the speaker to some degree that there is too much emphasis on computation. I think it’s useful to learn things like long division, but it is of little benefit to spend lots of time doing problems with several digits. Once kids understand the principles, it is probably time to move on to applying the concept. In my experience, there are many people who use Excel spreadsheets to solve problems, without actually knowing what they are doing. This has led to some problems. For example, when using formulas in Excel, such as NPV (net present value), it is important to understand how Excel treats things such as a blank cell, or whether the payments are assumed to occur at the beginning or end of a period. In order to do this you need to know how to do the calculations. media type="custom" key="20536894" While this speech did not deal directly with Digital Citizenship, I found it interesting. The crux of the speech was that it is not appropriate to look at “industrialized” nations and “developing” nations as separate entities. First, there is great disparity between people in each country. Second, there is a convergence, in terms of income and health among various countries. Because technology that is being developed in wealthier countries can be transferred rapidly to poorer countries, it makes it more likely that the poor countries can catch up quickly. The example given was that poor countries can use vaccines developed in rich countries to rapidly improve life expectancy. With the use of the internet, educational content that is developed in rich countries can be shared with poorer countries.

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